Monday 18 April 2011

Looking back on my Journey


Reflecting back to the week one tutorial where I found the Interactive Whiteboard a daunting tool to use within the classroom. I now have the knowledge of an endless amount of educational technologies (cloud computing, game bases learning, blogging, Skype, augmented reality, Google Earth, wiki spaces etc) that can be used effectively within the classroom. As outlined in the Horizon Report, there are technologies to watch on the, “near term horizon and long term horizon” (Johnson et al., 2010, p.6) but reality is that technology is only evolving and sooner or later these technologies will be in the classroom.

The question is as a teacher, can you effectively include them, “to benefit teaching and learning” (Queensland Government, 2011, p.1) as a tool and not as an end in itself? I think that using the TPACK framework in the classroom is a challenge, although, it is a challenge worth taking. It allows for the effective use of technology to benefit the teaching and learning within education. The traditional methods of teaching evident in schools at the moment are failing to engage and motivate students because, “students are no longer the people our educational system was designed to teach” (Prensky, 2001, p.2). Throughout this course, I have learnt that technology is not the enemy; it makes classes fun, exciting and engaging. I believe if learning is fun for the students, then teaching will be enjoyable for the educator.  Jason Zagami has taken on the attitude of looking into the future and exploring what will be available in our future classrooms, as well as, what should be practiced within the classroom today.

It is exciting to know that although, this may be my last post (officially) my journey with technology is just beginning.

Reference List

Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). 2010 Horizon 
          Report: 
          K-12 Edition. Texas: The New Media Consortium.

Prensky, M. (2001). Digital natives, digital immigrants. Retrieved March
          5, 2011,from www.marcprensky.com/.../prensky%20-%20digital%20
          natives, %20digital%20immigrants%20-%20part1.pdf

Queensland Government. (2011). Smart classrooms professional 
            development frameworkRetrieved April 19, 2011, from    
            http://education.qld.gov.au/smartclassrooms/
            pdframework/ictc/indicators.html

My Learning Adventure

My group continued in working towards putting together our professional development video that will be aimed at teaching existing teachers about a specific content area, a specific pedagogy and a technology (TPACK). We decided to go with:
                Content: SOSE
                Pedagogy: Inquiry Based Learning
                Technology: Second Life
In order for this professional development video to be successful further research into each area will be necessary. I was conscious throughout the planning process that we were not taking on a “technocentric” approach as spoken about in previous weeks. Therefore, the first step my group took was exploring how to cover the Essential Learnings for the grade level appropriate.


 

We then decided that inquiry based learning would be appropriate for teaching SOSE using Second Life. Inquiry based learning is, “not so much seeking the right answer, it is a seeking for truth, information, or knowledge by seeking information through questioning” (EBC, 2004, p.1). The students will explore the world of Second Life through virtual fieldtrips, personal exploration and teacher-guided direction through questioning to create a research report. The planning around these lessons/unit was created using Marsh’s model of inquiry. 

The last part of this statement is the essence of inquiry-based learning, “tell me and I forget, show me and I remember, involve me and I understand” (EBC, 2004, p.1).  Second Life effectively involves the students in their learning because it is engaging. Second Life, “enables deeply immersive, meaningful, and memorable experiences” (Linden Lab, 2011, p.3) and it caters, “to many kinds of learners - visual, auditory, and experiential” (Linden Lab, 2011, p.4).

For more information on Second Life in education read the following document:




Our professional development video is using a combination of different technologies including; jaycut.com video editing, Screencast-o-Matic, GoAnimate, video recording, Audacity, PowerPoint and Microsoft Word. I feel that I have mastered these technologies when putting together our group’s personal development video. Jaycut.com worked as a really good movie editing program because it worked within the ‘cloud’ allowing our entire movie to be saved online and no technological issues occurred that we were previously experiencing with Movie Maker. Screencast-o-Matic was the perfect tool to use within our movie as it provides the audience with clear guidance of how to use and implement our educational technology in the classroom. I was hesitant to use animations within our movie, although, I was pleasantly surprised when I worked out that it was a simple program to use. Overall, I feel that I not only mastered the understanding of the educational program Second Life, I also developed numerous technological skills that I did not have previously.

Reference List

Education Broadcasting Corporation. (2004). Concept to classroom- what is
               inquiry based learning? Retrieved April 14, 2011, from
               http://www.thirteen.org/edonline/concept2class/inquiry/index.html

Linden Lab. (2011). Second life education: The virtual learning advantage.
          Retrieved April 14, 2011, from http://lecs-static-secondlife-
          com.s3.amazonaws.com/work/SL-Edu-Brochure-010411.pdf



Tuesday 5 April 2011

Living a Second Life

I really cannot believe how much I feel that I am dramatically changing from a digital immigrant to a digital native. I am truly becoming digitally savvy and this is only the beginning. Blogs, wikis, twitter, cloud computing, augmented reality and the list goes on. It amazes me that after only a few short weeks, I am beginning to comfortably use these programs when planning school activities, lessons and units.  Just when I thought there could not be any more amazing programs that I could use within the classroom, I came across Second Life. In reference to my group’s professional development we decided that we wanted to focus on SOSE as the curriculum area and thought about addressing the SOSE KLA through an inquiry-based learning approach. Second Life seems to be a technology that would assist in the teaching and learning in social studies.

What is Second Life? Well it is a, “a three-dimensional virtual community” (Kayne, 2011, p.1), allowing individual members to create their own character, which are referred to as an avatar. These characters can, “walk, fly or teleport through the Second Life Metaverse - meeting, interacting, learning, travelling, playing, building and exploring” (Rankin, 2011, p.1). 

So, we have this really engaging program but how can we use it as an educational tool? At this current point in time a lot of research is going into the role Second Life can play in the classroom. A case study found that, “Second Life activities improved students learning experience, furthermore, students who participated in the Second Life activities in the case study showed higher learning motivation and better performance” (James, 2009, p.3). Four levels of classroom use of, “Second Life can be used to help in implementing the technology into the classroom” (Duke, 2011, p.1), these include:
  • Presentation Tool: This could be used in a lecture or an explanation to provide students with 3D models.
  • Guided experience: “Engage Second Life in the classroom following specific steps and activities defined by the teacher” (Duke, 2011, p.1).
  • Self Directed Assistance: Once students begin feeling confident, “teachers can define a more open ended series of activities for students to engage” (Duke, 2011, p.1).
  • Student Generated Content: This is the top level which could involve the students, reaching the point of generating content within Second Life, transitioning from consumers to producers of content” (Duke, 2011, p.1). This is not an easy step and would probably not be reached in a primary school setting.
I find Second Life has the potential to be such an engaging, interactive program that students will find interesting. If implemented in the classroom correctly it has the potential to do wonderful things!

I found an amazing slideshow that provides teachers with 11 ways to use Second Life in their classroom...


Reference List

Duke, C. (2011). Levels of classroom use of second life. Retrieved April 6, 2011, from
http://www.cmduke.com/2011/01/26/levels-of-classroom-use-of-second-life/

James, B. (2009). Extending the classroom through second life. Journal of Information
            Systems Education: 82(4), 1-20. Retrieved April 6, 2011, from 
            http://findarticles.com/p/articles/mi_qa4041/is_200907/ai_n32128815/

Kayne, R. (2011). What is second life? Retrieved April 6, 2011, from 
http://www.wisegeek.com/what-is-second-life.htm

Rankin, B. (2011). What is second life? Retrieved April 6, 2011, from
http://askbobrankin.com/what_is_second_life.html


Wednesday 30 March 2011

Understanding TPACK using the Activity Types Approach

It is important to start looking at ICT and technology as a way to assist teaching and learning, “in a context and not just as an end itself” (Queensland Government, 2011, p.1). I have seen that out on my prac when the teacher wants to incorporate technology in the lesson he begins by selecting the digital tools he ‘should’ be using first and then thinks about how and what he will teach using that technology. This is a perfect example of what Seymour Papert (1987) calls “technocentric”, “when focus is centred upon the technologies being used, more than the students trying to use them to learn” (Harris & Hofer, 2009, p.7). Planning on addressing curriculum areas and incorporating technology is extremely challenging. The integration of educational technologies into teaching must begin with the teacher focusing on, “standards-based curriculum requirements, effective pedagogical practices, and available technologies’ affordances and constraints” (Harris & Hofer, 2009, p.2). The model based on pedagogy, content and technology is known as TPACK.

But as a teacher how do I effectively plan using TPACK?

Harris & Hofer use the strategy of developing TPACK using learning activity types. Using activity types to plan personally made me understand how to use the TPACK model effectively and easily. As the teacher you first start with the curriculum requirements, then activities to cover the curriculum, lesson outcomes and then think about what technologies would help students gain a better understanding of the topic.



This approach has helped me in understanding how to, “align learning activities with compatible educational technologies and activity types that incorporate content, pedagogy, and technology knowledge, along with all of their intersections” (Harris & Hofer, 2009, p.8). In week two when I began exploring TPACK I was simply getting my head around the terminology and only had a basic understanding. I now have a better understanding on how to use the TPACK model when planning and teaching.

TPACK intersections:
Pedagogical Content Knowledge: How to teach particular content-based material
Technological Content Knowledge: How to select and use technologies to communicate particular content knowledge
Technological Pedagogical Knowledge: How to use particular technologies when teaching
                                                                                                         (Harris & Hofer, 2009, p.4).

Before I finish this blog post, I want to quickly touch on another point I learnt this week within the 21st Century Skills reading. I realised that I still had a naive definition of what digital-age literacies are. I was under the impression that digital aged literacies was being able to use a computer efficiently. Whereas, digital-aged literacies include many other elements: basic literacy, scientific literacy, economic literacy, technological literacy, visual literacy, information literacy, multicultural literacy and global awareness (Metiri Group, 2003, p.2). 

Reference List
Harris, J., & Hofer, M. (2009). Instructional planning activity types as vehicles for
          curriculum-based TPACK development. Retrieved March 31, 2011, from 
          http://activitytypes.wmwikis.net/file/view/HarrisHofer-
          TPACKActivityTypes.pdf

Metiri Group. (2003). EnGauge 21st century skills for 21st century learners.
          Retrieved March 31, 2011, from http://www.metiri.com/21/Metiri-
          NCREL21stSkills.pdf

Queensland Government. (2011). Smart classrooms professional development
          framework. Retrieved April 19, 2011, from http://education.qld.gov.au/smartclassrooms/
       pdframework/ictc/indicators.html


Monday 21 March 2011

Exploring the World without Taking a Step

Let me begin today with a new concept I haven’t heard of before, augmented reality. Augmented reality can be described as, “a variation of Virtual Reality (VR) that supplements reality, rather than completely replacing it” (Balog, 2007, p.1).  Now that I understand what it means, how could I use this technology in the classroom effectively? How engaging would it be for students to take a virtual tour around a museum, theme park, archaeological dig or even outer space without even leaving the classroom? Augmented reality has the ability to, “bring the field into the classroom” (Hopkins, 2010, p.1).  Augmented reality can provide learning experiences that are, “rich examples of complex phenomena (engineering, earth sciences, medicine, environmental applications, etc) while engaging students (Hopkins, 2010, p.1).

I found it interesting that the Horizon Report addresses augmented reality as a, “technology to watch” (Johnson et al., 2010, p.6) and will be introduced to schools on, “the far-term horizon, set at four to five years away from widespread adoption” (Johnson et al., 2010, p.6). Augmented reality has the ability to enhance the information available to students as a tool to for discovery-based learning. Recently, I have been introduced to ZooBurst which is a website that allows anybody to create a story book that in essence comes to life, or at least provides students with a 3D model as opposed to 2D text. ZooBurst is the perfect way to take ‘baby steps’ in implementing a simple version of augmented reality into the classroom (probably suitable for lower primary). Using ZooBurst has the potential to enhance student’s literacy levels as it is a more engaging way to read than paper back. Implementing ZooBurst as a tool to teach English to students through discovery based learning is an example of TPACK. This example demonstrates how the use of ICT is benefiting the teaching and learning of reading for students and not being used as an end itself.

This is an example of a storybook re-created using ZooBurst:


Reference List

Balog, A. (2007). Augmented reality in schools: Preliminary evaluation results from
             a summer school. Retrieved March 21, 2011, from 
             http://www.waset.org/journals/waset/v30/v30-21.pdf

Hopkins, D. (2010). Augmented reality: does it have a place/future in education?
            Retrieved March 21, 2011, from
            http://www.dontwasteyourtime.co.uk/technology/augmented-reality-does-
            it-have-a-placefuture-in-education-edtech/

Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). 2010 Horizon Report:
           K-12 Edition. Texas: The New Media Consortium.

Thursday 17 March 2011

Blogging in the Classroom

WOW! What an amazing idea to have a classroom website for all students, parents and teachers to access. My blog today is going to concentrate on exploring the concept of a classroom website and blogs, stemming from exploring the 2M Gems website. The class 2M Gems blogging began in 2008 created by their teacher Amanda Marrinan. Each year Amanda introduces her class into blogging within the classroom. The class has three blogs: writing blog, reading blog and blogger café.

The classes reading blog is where they post about books that they are reading. They post comments, book reviews and recommend other books they think their peers would enjoy reading. The writing blog is used for students to write freely and independently. It can cover anything from what they are learning to what they are doing on the weekend.

The link to 2M Gems website: http://2mgems.blogspot.com/ 

Introducing a blogging atmosphere into the classroom has a many benefits:
·         Highly motivates students, especially those who otherwise might not become 
           participantsin the classroom
·         Excellent opportunities for students to read and write
·         Effective forums for collaboration and discussion
·         Powerful tools to enable scaffolding learning or mentoring to occur
                                                                                   (Nguyen, 2011, p.1)

As students learn a lot, if not more outside of the classroom environment, why should we keep the classroom and home separate? Having a classroom website and blog also brings the classroom into the home. Parents can have access to their children’s learning and progress throughout the year. Rather than having children answer ‘nothing’ to the question, what did you learn in school today? A daily updated classroom blog keeps, “parents well-informed of skills and lessons being taught within the classroom, we are enabling the parents to reinforce what is taught during school at home” (Ronaghan, 2010, p.1). For those parents who are not aware of the concept of blogging or ‘posting’ comments on blogs, Amanda Marrinan employs the great idea of using the orientation meeting with the parents in the first week of the school year to tutor the parents about the blogging world in her classroom.

Amongst all the learning benefits that students are getting from having a classroom blog they also learn lifelong skills of being safe online. The students learn that they are not allowed to post their last name, mention passwords or their address; they are not allowed to describe what they look like or match a photo with their name.

I personally think that this is a wonderful idea to employ into the classroom! I cannot think of a better way to involve the parents in the classroom, get the students excited about writing and reading and encouraging the students to be technological learners. By having a class website and blog it demonstrates how, “ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not as an end itself” (DOE, 2011, p.1). This teacher is demonstrating a real life effective example of the TPACK model within the classroom.

Having a classroom blog is so 21st century learning.


Reference List

Nguyen, T. (2011). Blogs in education. Retrieved March 18, 2011, from
http://thanhnguyen75.blogspot.com/2006/11/use-of-blogs-in-education_14.html

Queensland Government. (2011). Smart classrooms professional development
           framework. Retrieved April 19, 2011, from http://education.qld.gov.au/smartclassrooms/
           pdframework/ictc/indicators.html

Ronaghan, D. (2010). Bringing the classroom into the home. Retrieved March 18,
         2011, from
         http://community.prometheanplanet.com/en/blog/b/blog/archive/2010/12/06/
         bringing-the-classroom-into-the-home.aspx  


Monday 7 March 2011

Am I a Digital Immigrant?

The second lecture began to delve into the Technological Pedagogical Content Knowledge (TPACK) framework. This framework looks at three primary forms of knowledge: Content (CK), Pedagogy (PK) and Technology (TK). Equally important in this model, “are the interactions between and among these bodies of knowledge, represented as PCK (pedagogical content knowledge), TCK (technological content knowledge), TPK (technological pedagogical knowledge), and TPACK” (Koehler & Mishra, 2009, p.62). Therefore, this framework is grounded on believing that quality teaching does not exist without the combination of all three components.


From what I understand (based on my readings) it is not enough to know only the content of a subject, the teacher must also know the best pedagogy as well as using technology so that students remain technologically relevant.  When implementing TPACK in the classroom, “viewing any of these components in isolation from the others represents a real disservice to good teaching” (Koehler & Mishra, 2009, p.66).

I found some interesting YouTube clips that talk about TPACK in some detail; there are five parts on YouTube:



The reading ‘Digital Natives’ talks about how students going through the education system have already spent “around 10,000 hours of their lives playing video games and 20,000 hours watching TV” (Prensky, 2001, p.1). Technology is such an integral part of their lives so why should we take it away, or ban them from it when they walk through the classroom door? ‘Digital immigrants’ is a term that the writer uses to describe people who choose to reject the idea of using technology. As students have so much information available to them in the form of computers, mobile phones and other portable devices, it is important that teachers accept and take advantage of the ever evolving technologies and try to integrate them into the classroom.

I found it interesting to read that teachers are complaining about the short attention spans of their students, when if you think about it, they actually do not have short attention spans.  These students can spend hours upon hours on one video game. They just have a short attention span for what is being taught to them in the classroom. These “digital natives crave interactivity” (Prensky, 2001, p.4) and that is what teachers now have to base their teaching methods around.

This pedagogical shift for the teacher, involves moving away from teacher-centred direction and rather focusing on student-centred activities that provide each individual with a meaningful context.

I’m looking forward to exploring in more depth the sort of activities that can be used in a classroom which will provide students with the information that needs to be taught but in a way that will capture their attention fully.
Reference List

Koehler, M., & Mishra, P. (2009). What is technological pedagogical content
         knowledge? Journal of Education: 9(1), 60-70.

Prensky, M. (2001). Digital natives, digital immigrants. Retrieved March 5, 2011,
         from www.marcprensky.com/.../prensky%20-%20digital%20natives,
         %20digital%20immigrants%20-%20part1.pdf

Prensky, M. (2001). Digital natives, digital immigrants, part II: Do they really
         think differently. Retrieved March 5, 2011, from  
         www.marcprensky.com/.../prensky%20%20digital%20natives,
         %20digital%20immigrants%20-%20part1.pdf